VR in Concussion Rehabilitation

Evidence-based evaluation of virtual reality applications for post-concussion recovery

Master the clinical application of VR in concussion care through evidence-based evaluation, patient selection criteria, and practical implementation.

Functional Neurology
Melissa Biscardi
Level:
3
-
Integrator
Credit Hours:
1
Price:

$

45

$

(

% off)

$

45
1 Choose your format.

Course Description

Virtual reality is transforming concussion rehabilitation, but success depends on informed clinical application. Post-concussion patients present complex oculomotor and vestibular challenges that traditional methods struggle to address systematically. This course provides clinicians with a critical framework for evaluating VR applications, distinguishing therapeutic benefit from technological novelty. You'll gain practical tools for patient selection, understanding cybersickness barriers, and recognizing when immersive environments enhance recovery versus creating system overload. Learn to leverage controlled, measurable VR protocols that complement evidence-based concussion care. Master the neurological rationale behind VR interventions and develop clinical judgment for optimal patient matching. Transform your approach to post-concussion rehabilitation through thoughtful technology integration.

What you’ll learn:

• Evaluate VR applications using evidence-based clinical criteria for concussion rehabilitation

• Identify patient selection criteria and contraindications for VR-based interventions  

• Recognize cybersickness symptoms and their impact on therapeutic tolerance and outcomes

• Distinguish therapeutic challenge from harmful system overload in VR protocols

• Apply practical frameworks for implementing VR technology in concussion care settings

More About This Course

Virtual reality technology is rapidly emerging as a rehabilitation tool for post-concussion care, offering immersive environments that can challenge oculomotor and vestibular systems in controlled, measurable ways. However, the clinical effectiveness of VR concussion rehabilitation depends entirely on informed implementation and appropriate patient selection.

This comprehensive course examines the current evidence surrounding virtual reality applications in concussion recovery, providing clinicians with a practical framework for evaluation and implementation. Drawing from oculomotor rehabilitation research, cybersickness studies, and emerging clinical data, the curriculum addresses both the therapeutic potential and practical limitations of VR-based interventions.

The course is designed for functional neurology practitioners, rehabilitation specialists, and clinicians managing post-concussion patients who seek evidence-based guidance on integrating VR technology into their practice. Whether you're considering VR implementation or looking to optimize existing protocols, this training provides essential clinical decision-making tools.

Led by researcher Melissa Biscardi, this Carrick Institute course delivers authoritative content that balances technological innovation with clinical pragmatism, ensuring participants can distinguish between therapeutic value and technological hype in concussion rehabilitation approaches.

Components

Educational Syllabus

  • Neurological Rationale for VR in Concussion Rehabilitation
    • Examination of oculomotor and vestibular system challenges post-concussion and how controlled virtual environments address traditional rehabilitation limitations through measurable protocols.
  • Evidence Review: VR Applications and Clinical Outcomes  
    • Critical analysis of current research on VR effectiveness in concussion care, including study limitations, outcome measures, and gaps in evidence base.
  • Patient Selection and Contraindications for VR Therapy
    • Clinical criteria for identifying suitable candidates, recognizing risk factors for poor tolerance, and establishing appropriate screening protocols.
  • Cybersickness: Recognition and Clinical Management
    • Understanding cybersickness physiology, symptom recognition, impact on therapeutic progress, and strategies for minimizing adverse effects.
  • Implementation Framework and Clinical Decision Making
    • Practical tools for evaluating VR platforms, establishing protocols, measuring progress, and integrating technology into evidence-based practice.

Venue, Hotels & Schedule

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Also includes

1
Months Medline Access
1
Months of Access to Complete the course (from the date of purchase)
Ability to resubscribe to keep access after
1
months
Eligibility for Neurology Fellowship and Diplomate Examinations after the completion of 300+ hours of study
Certificate of Completion
26WESHINE | VR in Concussion Rehabilitation | On-Demand with Dr. Melissa Biscardi26WESHINE | VR in Concussion Rehabilitation | On-Demand with Dr. Melissa Biscardi

VR in Concussion Rehabilitation

Master the clinical application of VR in concussion care through evidence-based evaluation, patient selection criteria, and practical implementation.

Functional Neurology
Melissa Biscardi
Level:
3
-
Integrator
Credit Hours:
1
Price:

$

45

$

(

% off)

$

45

The Carrick Institute team is ready to assist with enrollment, CE approval, or program planning. Email visit our CE Portal or Contact Us directly.

On Demand
Start now · Your schedule
Live Stream
Live instruction · Anywhere
In Person
Hands-on · Full immersion
Melissa Biscardi
Presenter